So far the voxel games have just not been able to hold up to the typical role playing aspect. From minecraft to boundless, the Role, is just missing. If skyrim can keep a deep system and define a “role”, why are the games not defining players? For a community to exist…the players NEED to have a place.
So hear me out here. Having a role can be considered like having a job. Its a place to be someone else or have a spot within a club to contribute to a larger community. Why are games now just catering to a one-sized fits all where you can essentially do things without assistance? We need to bring the Roleplaying aspect back.
Lets say in a game we have a blank canvas. This canvas needs a background, but you are missing the paint. If players can get together and figure out how to create the paint, gather materials, research the material properties, and over time…paint a story. This allows for community projects and collaboration. But more importantly, it allows for players to feel needed to assist into a greater cause.
One example I can pull from is my World of Warcraft The Burning Crusade days. I played a Restoration druid. My role was to keep people alive, plain and simple, but this was not an easy task. I couldn’t allow ANYONE to die or we would have to wait for the player to slowly return to their corpse or I can revive them, once every 30 minutes, so being able to manage death…was on me. Unlike the palladin, shaman, or Priest…I wasn’t the best class to do fast dungeons. What I was good at…was keeping idiots up!
Since I was a healer, killing in the name of…,well just wasn’t good. I relied on others. When I would login, I would get 5-10 messages from players about doing Dungeons. They reached out, they asked me, they wanted me, and boy did they need my services. This felt great in a time where I personally felt unwanted. To be fair, I was one of the best at the time at my game. This actually helped me get through some dark times in my life.
So why the long write up on Role Playing. In this day n age. Role playing seems to be misunderstood and evolved into…I can tank, I can DPS, I can heal, I can do it all. Just like Life…a CEO cannot do it all. They need team members to perform roles by subject matter experts in order to function. What if we were to return to those days? Players being able to define a function that fits their personality can keep them engaged but more importantly…the player will just be needed in the community.
Here is my idea for role playing here.
PvE Roles:
Tanking, DPS, Healing (Hybrid roles are OK, but there should be some penelties for this but tradeoffs as well)
Magic research (Librarian/historian) To help improve spells, abilities for all players. Not a combat role but still essential for the overall well-being of the game.
Tech research (Same as Magic research)
Scientist Role (think geologist/mineralogist)
Engineer (Think vehicle based combat and such) tinkerer, all around PvE to PvP badass.
PvP roles:
Strategist, being able to use hotkeys to guide a group in battle.
Leader: Players within a radius/range get defense/offensive bonuses
Machinist: Players have bonuses operating heavy machinery
Scouts: Players who can go ahead and get updates on enemy positions faster.
So each role would have a defined function within the game. You cannot be anything else nor can you cross class with. If you do jump into another class…you would have some defects or won’t be as good but benefit from early talents and so on.
What are your thoughts on having exclusive roles? While this works in any workplace, does this idea have a place in a game? For me: Its a big yes as my role within the game fits a greater good. To building, gathering, farming, PvE, or even PvP. Being able to specialize and stand out makes the game even more worthwhile.