After playing MMORPG’s and Voxels and wannabe games…I’ve samples just about everything out there. Here are some ideas that I would love to see in a TRUE Sandbox Voxel Game.
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Starter planets to suit each race. Provide Mobs/blocks/colors/plants that are truly unique to that race. This would enforce going back at times to gather items no matter what. These materials/colors/blocks would be Unique to the home race planet.
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Quests: Entirely player driven. This is a sandbox, this is a blank canvas. If you truly want a community based experience. Let the community do the quests, provide the rewards, provide the tutorial. But have the tutorial be a simply quest line of major features. So have the players create the side quests and such.
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Reputation: Make a reputation system for guilds for Non-guild and guild members. Create different levels of reputation to provide a reward but have tiers for reduced cost and higher level rewards.
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Different types of land claims: Make a system that differentiates Home/Dungeon/PVP player zones.
For Dungeons, Come up with a system that generates certain mobs based on the placed block type within x amount of squares. While also factoring in the empty spaces with in the boundaries.
For Home: This is just no mobs can spawn.
For PvP: Give option for Mob spawning or no Mob Spawning. Can do PvE/PvP events
For Dungeons, Come up with a system that generates certain mobs based on the placed block type within x amount of squares. While also factoring in the empty spaces with in the boundaries. -
Pve System
Certain blocks generate mobs
If you kill x amount of the same mob in x time then a mini-boss can appear
If you repeat the same process one more time, you have a 50% chance for a boss to appear
If you have non-native blocks placed, the mobs will not spawn
Create a system of blocks where if you meet certain criterea that you can spawn a mini boss or boss level creature. -
Creature variations
Have small/medium/large/xl/xxl/xxxl/xxxxOMFGthatsbig type mobs.